Paul Starke

AI Animation Engineer Research Engineer Gamer

I'm a Research Engineer with 5 years of industry experience in AI/ML engineering, graphics, and computer vision. Most recently at Meta, I worked on data-driven motion synthesis, building on my prior experience as an ML Engineer at Electronic Arts. I hold a M.Sc. and B.Sc. in Informatics, and my recent work on motion synthesis has been published in scientific venues and presented at industry media releases.

Animation

Neural Motion Synthesis, Inverse Kinematics, Character Controllers, Motion Matching, Synthetic Data Pipelines, Mocap Visualization, (Hand) Object-Interaction, Real-Time Body and Hand Tracking, Motion Analysis, Trajectory Planning

Programming

C#, Python, PyTorch

Technology/Tools

Unity3D, Unreal Engine, LaTeX, Blender

Artificial Intelligence

Deep Learning, AI-Assisted Coding, Time-Series Forecasting

Projects

Media

Posts